
Captain Mung
|
Posted - 2010.10.01 22:39:00 -
[1]
Originally by: Lost Greybeard
Originally by: stoicfaux
There's no point in using logic to refute or prove anything in Eve. Eve is soft science fiction. Which is a polite way of saying that Eve's physics and science just don't make sense and never will
Your disbelief, suspend it harder.
Quote:
* If ships have crew, then how do you get crew members to ships or stations built in wormholes?
There is all sorts of ship traffic going all over the place all the time that has nothing to do with us capsuleers. However, as insane infant demigods, we really only notice other insane infant demigods, major structures, things that pose a threat, and things we'll be well-paid for killing. The steady streams of worker-ferrying convoy ships are so far beneath our notice that they literally do not appear on our sensory instruments.
Quote:
* Why do wormhole planets have customs stations?
Like the invisible non-capsuleer population, there is a background of powerful corporations that runs the Eve universe, probably several hundred per populated planet at minimum that are, again, simply beneath our notice. They're frighteningly efficient at setting up extraction projects and generally race to get there before us so that they can take our isk.
* Why do ships slow down when not thrusting?
The nature of the warp drive relies on bending the relative positions of high-inertia objects in the vicinity toward and away from each other. When it's "off" the drive tends to stabilize these inertial systems, effectively creating a 'drag force' relative to the reference frame of the planets and stars within thirty or forty AU. Essentially, the same tie-in to inertial reference frames that lets you dodge around the light-speed barrier without destroying your ship from acceleration forces also prevents you from being an unrestricted ballistic object.
In interstellar space where there's nothing within 30 or so au, you'd be able to accelerate a lot more, you'd just drag a lot of interstellar H2 and dust along with you and you'd be unable to warp since all it would do is kick that dust backward due to conservation of momentum.
Quote:
* How/why can Railguns use lead ammo?
I don't have to go science-fiction to explain this. Railguns are magnetic accelerators, in a vacuum you could charge up a banana with an ion beam and use it as ammo if you so pleased.
Quote:
* Why can we only warp to celestial objects and bookmarks? If Eve ships can only warp to gravity signals, then how is it possible to travel to a bookmark in deep space?
It's also possible to warp _away_ from a gravity signal. In any system with at least three celestial bodies (preferably 4) that are non-colinear, combining your "toward" and "away" vectors will allow you to warp anywhere you like. The heavy calculation intensiveness of finely-detailed warp jumps, however, means that doing it to anything but a known set of coordinates (remember, warp-space likely has more dimensions than 3-d space and some closed geometries) is not within the capabilities of most ships, so they have to directly extract a target's parameters from a site or use an artificial gravity signal (warp beacon, the things marking missions) of known characteristics.
There, done. Now you can be happy. (And start wondering why the planets don't move.)
This post made me lol. 
|